Innovation in Education
2024
Research, Technology, Design
At ErasmusX, the innovation unit at Erasmus University Rotterdam, I worked at the intersection of scientific research and educational innovation. My focus: the use of virtual reality (VR) in skill development and Generative AI in higher education. I published three conference papers—presented at ICERI 2024 and END 2024.
- I led a workshop and participated in a panel discussion at Explore 2024, tackling the ethics of GenAI use in education.
- I conducted a study that mapped a student’s journey from high school to university, uncovering key gaps through staff interviews.
- I evaluated how VR shapes soft skills, and how it compares to other forms of soft skill learning.

A snippet from the panel discussion at Explore’ 24

I presented the research at SURF’s National XR Day’24

Planning studies with the research team